WhatIfPropertyChange Constructors

Definition

Overloads

WhatIfPropertyChange()

Initializes a new instance of the WhatIfPropertyChange class.

WhatIfPropertyChange(String, PropertyChangeType, Object, Object, IList<WhatIfPropertyChange>)

Initializes a new instance of the WhatIfPropertyChange class.

WhatIfPropertyChange()

Initializes a new instance of the WhatIfPropertyChange class.

public WhatIfPropertyChange ();
Public Sub New ()

Applies to

WhatIfPropertyChange(String, PropertyChangeType, Object, Object, IList<WhatIfPropertyChange>)

Initializes a new instance of the WhatIfPropertyChange class.

public WhatIfPropertyChange (string path, Microsoft.Azure.Management.ResourceManager.Fluent.Models.PropertyChangeType propertyChangeType, object before = default, object after = default, System.Collections.Generic.IList<Microsoft.Azure.Management.ResourceManager.Fluent.Models.WhatIfPropertyChange> children = default);
new Microsoft.Azure.Management.ResourceManager.Fluent.Models.WhatIfPropertyChange : string * Microsoft.Azure.Management.ResourceManager.Fluent.Models.PropertyChangeType * obj * obj * System.Collections.Generic.IList<Microsoft.Azure.Management.ResourceManager.Fluent.Models.WhatIfPropertyChange> -> Microsoft.Azure.Management.ResourceManager.Fluent.Models.WhatIfPropertyChange
Public Sub New (path As String, propertyChangeType As PropertyChangeType, Optional before As Object = Nothing, Optional after As Object = Nothing, Optional children As IList(Of WhatIfPropertyChange) = Nothing)

Parameters

path
System.String

The path of the property.

propertyChangeType
PropertyChangeType

The type of property change. Possible values include: 'Create', 'Delete', 'Modify', 'Array'

before
System.Object

The value of the property before the deployment is executed.

after
System.Object

The value of the property after the deployment is executed.

children
System.Collections.Generic.IList<WhatIfPropertyChange>

Nested property changes.

Applies to