Azure IoT device SDK for C - more about IoTHubClient
Azure IoT device SDK for C is the first article in this series introducing the Azure IoT device SDK for C. That article explained that there are two architectural layers in SDK. At the base is the IoTHubClient library that directly manages communication with IoT Hub. There's also the serializer library that builds on top of that to provide serialization services. In this article, we'll provide additional detail on the IoTHubClient library.
Note
Some of the features mentioned in this article, like cloud-to-device messaging, device twins, and device management, are only available in the standard tier of IoT Hub. For more information about the basic and standard/free IoT Hub tiers, see Choose the right IoT Hub tier for your solution.
The previous article described how to use the IoTHubClient library to send events to IoT Hub and receive messages. This article extends that discussion by explaining how to more precisely manage when you send and receive data, introducing you to the lower-level APIs. We'll also explain how to attach properties to events (and retrieve them from messages) using the property handling features in the IoTHubClient library. Finally, we'll provide additional explanation of different ways to handle messages received from IoT Hub.
The article concludes by covering a couple of miscellaneous topics, including more about device credentials and how to change the behavior of the IoTHubClient through configuration options.
We'll use the IoTHubClient SDK samples to explain these topics. If you want to follow along, see the iothub_client_sample_http and iothub_client_sample_amqp applications that are included in the Azure IoT device SDK for C. Everything described in the following sections is demonstrated in these samples.
You can find the Azure IoT device SDK for C GitHub repository and view details of the API in the C API reference.
The lower-level APIs
The previous article described the basic operation of the IotHubClient within the context of the iothub_client_sample_amqp application. For example, it explained how to initialize the library using this code.
IOTHUB_CLIENT_HANDLE iotHubClientHandle;
iotHubClientHandle = IoTHubClient_CreateFromConnectionString(connectionString, AMQP_Protocol);
It also described how to send events using this function call.
IoTHubClient_SendEventAsync(iotHubClientHandle, message.messageHandle, SendConfirmationCallback, &message);
The article also described how to receive messages by registering a callback function.
int receiveContext = 0;
IoTHubClient_SetMessageCallback(iotHubClientHandle, ReceiveMessageCallback, &receiveContext);
The article also showed how to free resources using code such as the following.
IoTHubClient_Destroy(iotHubClientHandle);
There are companion functions for each of these APIs:
- IoTHubClient_LL_CreateFromConnectionString
- IoTHubClient_LL_SendEventAsync
- IoTHubClient_LL_SetMessageCallback
- IoTHubClient_LL_Destroy
These functions all include LL in the API name. Other the LL part of the name, the parameters of each of these functions are identical to their non-LL counterparts. However, the behavior of these functions is different in one important way.
When you call IoTHubClient_CreateFromConnectionString, the underlying libraries create a new thread that runs in the background. This thread sends events to, and receives messages from, IoT Hub. No such thread is created when working with the LL APIs. The creation of the background thread is a convenience to the developer. You don't have to worry about explicitly sending events and receiving messages from IoT Hub -- it happens automatically in the background. In contrast, the LL APIs give you explicit control over communication with IoT Hub, if you need it.
To understand this concept better, let's look at an example:
When you call IoTHubClient_SendEventAsync, what you're actually doing is putting the event in a buffer. The background thread created when you call IoTHubClient_CreateFromConnectionString continually monitors this buffer and sends any data that it contains to IoT Hub. This happens in the background at the same time that the main thread is performing other work.
Similarly, when you register a callback function for messages using IoTHubClient_SetMessageCallback, you're instructing the SDK to have the background thread invoke the callback function when a message is received, independent of the main thread.
The LL APIs don't create a background thread. Instead, a new API must be called to explicitly send and receive data from IoT Hub. This is demonstrated in the following example.
The iothub_client_sample_http application that's included in the SDK demonstrates the lower-level APIs. In that sample, we send events to IoT Hub with code such as the following:
EVENT_INSTANCE message;
sprintf_s(msgText, sizeof(msgText), "Message_%d_From_IoTHubClient_LL_Over_HTTP", i);
message.messageHandle = IoTHubMessage_CreateFromByteArray((const unsigned char*)msgText, strlen(msgText));
IoTHubClient_LL_SendEventAsync(iotHubClientHandle, message.messageHandle, SendConfirmationCallback, &message)
The first three lines create the message, and the last line sends the event. However, as mentioned previously, sending the event means that the data is simply placed in a buffer. Nothing is transmitted on the network when we call IoTHubClient_LL_SendEventAsync. In order to actually ingress the data to IoT Hub, you must call IoTHubClient_LL_DoWork, as in this example:
while (1)
{
IoTHubClient_LL_DoWork(iotHubClientHandle);
ThreadAPI_Sleep(100);
}
This code (from the iothub_client_sample_http application) repeatedly calls IoTHubClient_LL_DoWork. Each time IoTHubClient_LL_DoWork is called, it sends some events from the buffer to IoT Hub and it retrieves a queued message being sent to the device. The latter case means that if we registered a callback function for messages, then the callback is invoked (assuming any messages are queued up). We would have registered such a callback function with code such as the following:
IoTHubClient_LL_SetMessageCallback(iotHubClientHandle, ReceiveMessageCallback, &receiveContext)
The reason that IoTHubClient_LL_DoWork is often called in a loop is that each time it's called, it sends some buffered events to IoT Hub and retrieves the next message queued up for the device. Each call isn't guaranteed to send all buffered events or to retrieve all queued messages. If you want to send all events in the buffer and then continue on with other processing you can replace this loop with code such as the following:
IOTHUB_CLIENT_STATUS status;
while ((IoTHubClient_LL_GetSendStatus(iotHubClientHandle, &status) == IOTHUB_CLIENT_OK) && (status == IOTHUB_CLIENT_SEND_STATUS_BUSY))
{
IoTHubClient_LL_DoWork(iotHubClientHandle);
ThreadAPI_Sleep(100);
}
This code calls IoTHubClient_LL_DoWork until all events in the buffer have been sent to IoT Hub. Note this does not also imply that all queued messages have been received. Part of the reason for this is that checking for "all" messages isn't as deterministic an action. What happens if you retrieve "all" of the messages, but then another one is sent to the device immediately after? A better way to deal with that is with a programmed timeout. For example, the message callback function could reset a timer every time it's invoked. You can then write logic to continue processing if, for example, no messages have been received in the last X seconds.
When you're finished ingressing events and receiving messages, be sure to call the corresponding function to clean up resources.
IoTHubClient_LL_Destroy(iotHubClientHandle);
Basically there's only one set of APIs to send and receive data with a background thread and another set of APIs that does the same thing without the background thread. A lot of developers may prefer the non-LL APIs, but the lower-level APIs are useful when the developer wants explicit control over network transmissions. For example, some devices collect data over time and only ingress events at specified intervals (for example, once an hour or once a day). The lower-level APIs give you the ability to explicitly control when you send and receive data from IoT Hub. Others will simply prefer the simplicity that the lower-level APIs provide. Everything happens on the main thread rather than some work happening in the background.
Whichever model you choose, be sure to be consistent in which APIs you use. If you start by calling IoTHubClient_LL_CreateFromConnectionString, be sure you only use the corresponding lower-level APIs for any follow-up work:
- IoTHubClient_LL_SendEventAsync
- IoTHubClient_LL_SetMessageCallback
- IoTHubClient_LL_Destroy
- IoTHubClient_LL_DoWork
The opposite is true as well. If you start with IoTHubClient_CreateFromConnectionString, then use the non-LL APIs for any additional processing.
In the Azure IoT device SDK for C, see the iothub_client_sample_http application for a complete example of the lower-level APIs. The iothub_client_sample_amqp application can be referenced for a full example of the non-LL APIs.
Property handling
So far when we've described sending data, we've been referring to the body of the message. For example, consider this code:
EVENT_INSTANCE message;
sprintf_s(msgText, sizeof(msgText), "Hello World");
message.messageHandle = IoTHubMessage_CreateFromByteArray((const unsigned char*)msgText, strlen(msgText));
IoTHubClient_LL_SendEventAsync(iotHubClientHandle, message.messageHandle, SendConfirmationCallback, &message)
This example sends a message to IoT Hub with the text "Hello World." However, IoT Hub also allows properties to be attached to each message. Properties are name/value pairs that can be attached to the message. For example, we can modify the previous code to attach a property to the message:
MAP_HANDLE propMap = IoTHubMessage_Properties(message.messageHandle);
sprintf_s(propText, sizeof(propText), "%d", i);
Map_AddOrUpdate(propMap, "SequenceNumber", propText);
We start by calling IoTHubMessage_Properties and passing it the handle of our message. What we get back is a MAP_HANDLE reference that enables us to start adding properties. The latter is accomplished by calling Map_AddOrUpdate, which takes a reference to a MAP_HANDLE, the property name, and the property value. With this API we can add as many properties as we like.
When the event is read from Event Hubs, the receiver can enumerate the properties and retrieve their corresponding values. For example, in .NET this would be accomplished by accessing the Properties collection on the EventData object.
In the previous example, we're attaching properties to an event that we send to IoT Hub. Properties can also be attached to messages received from IoT Hub. If we want to retrieve properties from a message, we can use code such as the following in our message callback function:
static IOTHUBMESSAGE_DISPOSITION_RESULT ReceiveMessageCallback(IOTHUB_MESSAGE_HANDLE message, void* userContextCallback)
{
. . .
// Retrieve properties from the message
MAP_HANDLE mapProperties = IoTHubMessage_Properties(message);
if (mapProperties != NULL)
{
const char*const* keys;
const char*const* values;
size_t propertyCount = 0;
if (Map_GetInternals(mapProperties, &keys, &values, &propertyCount) == MAP_OK)
{
if (propertyCount > 0)
{
printf("Message Properties:\r\n");
for (size_t index = 0; index < propertyCount; index++)
{
printf("\tKey: %s Value: %s\r\n", keys[index], values[index]);
}
printf("\r\n");
}
}
}
. . .
}
The call to IoTHubMessage_Properties returns the MAP_HANDLE reference. We then pass that reference to Map_GetInternals to obtain a reference to an array of the name/value pairs (as well as a count of the properties). At that point it's a simple matter of enumerating the properties to get to the values we want.
You don't have to use properties in your application. However, if you need to set them on events or retrieve them from messages, the IoTHubClient library makes it easy.
Message handling
As stated previously, when messages arrive from IoT Hub the IoTHubClient library responds by invoking a registered callback function. There is a return parameter of this function that deserves some additional explanation. Here's an excerpt of the callback function in the iothub_client_sample_http sample application:
static IOTHUBMESSAGE_DISPOSITION_RESULT ReceiveMessageCallback(IOTHUB_MESSAGE_HANDLE message, void* userContextCallback)
{
. . .
return IOTHUBMESSAGE_ACCEPTED;
}
Note that the return type is IOTHUBMESSAGE_DISPOSITION_RESULT and in this particular case we return IOTHUBMESSAGE_ACCEPTED. There are other values we can return from this function that change how the IoTHubClient library reacts to the message callback. Here are the options.
IOTHUBMESSAGE_ACCEPTED - The message has been processed successfully. The IoTHubClient library will not invoke the callback function again with the same message.
IOTHUBMESSAGE_REJECTED - The message was not processed and there is no desire to do so in the future. The IoTHubClient library should not invoke the callback function again with the same message.
IOTHUBMESSAGE_ABANDONED - The message was not processed successfully, but the IoTHubClient library should invoke the callback function again with the same message.
For the first two return codes, the IoTHubClient library sends a message to IoT Hub indicating that the message should be deleted from the device queue and not delivered again. The net effect is the same (the message is deleted from the device queue), but whether the message was accepted or rejected is still recorded. Recording this distinction is useful to senders of the message who can listen for feedback and find out if a device has accepted or rejected a particular message.
In the last case a message is also sent to IoT Hub, but it indicates that the message should be redelivered. Typically you'll abandon a message if you encounter some error but want to try to process the message again. In contrast, rejecting a message is appropriate when you encounter an unrecoverable error (or if you simply decide you don't want to process the message).
In any case, be aware of the different return codes so that you can elicit the behavior you want from the IoTHubClient library.
Alternate device credentials
As explained previously, the first thing to do when working with the IoTHubClient library is to obtain a IOTHUB_CLIENT_HANDLE with a call such as the following:
IOTHUB_CLIENT_HANDLE iotHubClientHandle;
iotHubClientHandle = IoTHubClient_CreateFromConnectionString(connectionString, AMQP_Protocol);
The arguments to IoTHubClient_CreateFromConnectionString are the device connection string and a parameter that indicates the protocol we use to communicate with IoT Hub. The device connection string has a format that appears as follows:
HostName=IOTHUBNAME.IOTHUBSUFFIX;DeviceId=DEVICEID;SharedAccessKey=SHAREDACCESSKEY
There are four pieces of information in this string: IoT Hub name, IoT Hub suffix, device ID, and shared access key. You obtain the fully qualified domain name (FQDN) of an IoT hub when you create your IoT hub instance in the Azure portal — this gives you the IoT hub name (the first part of the FQDN) and the IoT hub suffix (the rest of the FQDN). You get the device ID and the shared access key when you register your device with IoT Hub (as described in the previous article).
IoTHubClient_CreateFromConnectionString gives you one way to initialize the library. If you prefer, you can create a new IOTHUB_CLIENT_HANDLE by using these individual parameters rather than the device connection string. This is achieved with the following code:
IOTHUB_CLIENT_CONFIG iotHubClientConfig;
iotHubClientConfig.iotHubName = "";
iotHubClientConfig.deviceId = "";
iotHubClientConfig.deviceKey = "";
iotHubClientConfig.iotHubSuffix = "";
iotHubClientConfig.protocol = HTTP_Protocol;
IOTHUB_CLIENT_HANDLE iotHubClientHandle = IoTHubClient_LL_Create(&iotHubClientConfig);
This accomplishes the same thing as IoTHubClient_CreateFromConnectionString.
It may seem obvious that you would want to use IoTHubClient_CreateFromConnectionString rather than this more verbose method of initialization. Keep in mind, however, that when you register a device in IoT Hub what you get is a device ID and device key (not a connection string). The device explorer SDK tool introduced in the previous article uses libraries in the Azure IoT service SDK to create the device connection string from the device ID, device key, and IoT Hub host name. So calling IoTHubClient_LL_Create may be preferable because it saves you the step of generating a connection string. Use whichever method is convenient.
Configuration options
So far everything described about the way the IoTHubClient library works reflects its default behavior. However, there are a few options that you can set to change how the library works. This is accomplished by leveraging the IoTHubClient_LL_SetOption API. Consider this example:
unsigned int timeout = 30000;
IoTHubClient_LL_SetOption(iotHubClientHandle, "timeout", &timeout);
There are a couple of options that are commonly used:
SetBatching (bool) - If true, then data sent to IoT Hub is sent in batches. If false, then messages are sent individually. The default is false. You can use the batching option with AMQP / AMQP-WS, as well as adding system properties on D2C messages, is supported.
Timeout (unsigned int) - This value is represented in milliseconds. If sending an HTTPS request or receiving a response takes longer than this time, then the connection times out.
The batching option is important. By default, the library ingresses events individually (a single event is whatever you pass to IoTHubClient_LL_SendEventAsync). If the batching option is true, the library collects as many events as it can from the buffer (up to the maximum message size that IoT Hub will accept). The event batch is sent to IoT Hub in a single HTTPS call (the individual events are bundled into a JSON array). Enabling batching typically results in big performance gains since you're reducing network round-trips. It also significantly reduces bandwidth since you are sending one set of HTTPS headers with an event batch rather than a set of headers for each individual event. Unless you have a specific reason to do otherwise, typically you'll want to enable batching.
Next steps
This article describes in detail the behavior of the IoTHubClient library found in the Azure IoT device SDK for C. With this information, you should have a good understanding of the capabilities of the IoTHubClient library.
To learn more about developing for IoT Hub, see the Azure IoT SDKs.
To further explore the capabilities of IoT Hub, see Deploying AI to edge devices with Azure IoT Edge.