How to use the Reliable Services communication APIs

Azure Service Fabric as a platform is completely agnostic about communication between services. All protocols and stacks are acceptable, from UDP to HTTP. It's up to the service developer to choose how services should communicate. The Reliable Services application framework provides built-in communication stacks as well as APIs that you can use to build your custom communication components.

Set up service communication

The Reliable Services API uses a simple interface for service communication. To open an endpoint for your service, simply implement this interface:


public interface ICommunicationListener
{
    Task<string> OpenAsync(CancellationToken cancellationToken);

    Task CloseAsync(CancellationToken cancellationToken);

    void Abort();
}

public interface CommunicationListener {
    CompletableFuture<String> openAsync(CancellationToken cancellationToken);

    CompletableFuture<?> closeAsync(CancellationToken cancellationToken);

    void abort();
}

You can then add your communication listener implementation by returning it in a service-based class method override.

For stateless services:

public class MyStatelessService : StatelessService
{
    protected override IEnumerable<ServiceInstanceListener> CreateServiceInstanceListeners()
    {
        ...
    }
    ...
}
public class MyStatelessService extends StatelessService {

    @Override
    protected List<ServiceInstanceListener> createServiceInstanceListeners() {
        ...
    }
    ...
}

For stateful services:

    @Override
    protected List<ServiceReplicaListener> createServiceReplicaListeners() {
        ...
    }
    ...
public class MyStatefulService : StatefulService
{
    protected override IEnumerable<ServiceReplicaListener> CreateServiceReplicaListeners()
    {
        ...
    }
    ...
}

In both cases, you return a collection of listeners. Using multiple listeners allows your service to listen on multiple endpoints, potentially using different protocols. For example, you may have an HTTP listener and a separate WebSocket listener. You can migrate from unsecure to secure remoting by first enabling both scenarios by having both a non-secure listener and a secure listener. Each listener gets a name, and the resulting collection of name : address pairs are represented as a JSON object when a client requests the listening addresses for a service instance or a partition.

In a stateless service, the override returns a collection of ServiceInstanceListeners. A ServiceInstanceListener contains a function to create an ICommunicationListener(C#) / CommunicationListener(Java) and gives it a name. For stateful services, the override returns a collection of ServiceReplicaListeners. This is slightly different from its stateless counterpart, because a ServiceReplicaListener has an option to open an ICommunicationListener on secondary replicas. Not only can you use multiple communication listeners in a service, but you can also specify which listeners accept requests on secondary replicas and which ones listen only on primary replicas.

For example, you can have a ServiceRemotingListener that takes RPC calls only on primary replicas, and a second, custom listener that takes read requests on secondary replicas over HTTP:

protected override IEnumerable<ServiceReplicaListener> CreateServiceReplicaListeners()
{
    return new[]
    {
        new ServiceReplicaListener(context =>
            new MyCustomHttpListener(context),
            "HTTPReadonlyEndpoint",
            true),

        new ServiceReplicaListener(context =>
            this.CreateServiceRemotingListener(context),
            "rpcPrimaryEndpoint",
            false)
    };
}

Note

When creating multiple listeners for a service, each listener must be given a unique name.

Finally, describe the endpoints that are required for the service in the service manifest under the section on endpoints.

<Resources>
    <Endpoints>
      <Endpoint Name="WebServiceEndpoint" Protocol="http" Port="80" />
      <Endpoint Name="OtherServiceEndpoint" Protocol="tcp" Port="8505" />
    <Endpoints>
</Resources>

The communication listener can access the endpoint resources allocated to it from the CodePackageActivationContext in the ServiceContext. The listener can then start listening for requests when it is opened.

var codePackageActivationContext = serviceContext.CodePackageActivationContext;
var port = codePackageActivationContext.GetEndpoint("ServiceEndpoint").Port;

CodePackageActivationContext codePackageActivationContext = serviceContext.getCodePackageActivationContext();
int port = codePackageActivationContext.getEndpoint("ServiceEndpoint").getPort();

Note

Endpoint resources are common to the entire service package, and they are allocated by Service Fabric when the service package is activated. Multiple service replicas hosted in the same ServiceHost may share the same port. This means that the communication listener should support port sharing. The recommended way of doing this is for the communication listener to use the partition ID and replica/instance ID when it generates the listen address.

Service address registration

A system service called the Naming Service runs on Service Fabric clusters. The Naming Service is a registrar for services and their addresses that each instance or replica of the service is listening on. When the OpenAsync(C#) / openAsync(Java) method of an ICommunicationListener(C#) / CommunicationListener(Java) completes, its return value gets registered in the Naming Service. This return value that gets published in the Naming Service is a string whose value can be anything at all. This string value is what clients see when they ask for an address for the service from the Naming Service.

public Task<string> OpenAsync(CancellationToken cancellationToken)
{
    EndpointResourceDescription serviceEndpoint = serviceContext.CodePackageActivationContext.GetEndpoint("ServiceEndpoint");
    int port = serviceEndpoint.Port;

    this.listeningAddress = string.Format(
                CultureInfo.InvariantCulture,
                "http://+:{0}/",
                port);

    this.publishAddress = this.listeningAddress.Replace("+", FabricRuntime.GetNodeContext().IPAddressOrFQDN);

    this.webApp = WebApp.Start(this.listeningAddress, appBuilder => this.startup.Invoke(appBuilder));

    // the string returned here will be published in the Naming Service.
    return Task.FromResult(this.publishAddress);
}
public CompletableFuture<String> openAsync(CancellationToken cancellationToken)
{
    EndpointResourceDescription serviceEndpoint = serviceContext.getCodePackageActivationContext.getEndpoint("ServiceEndpoint");
    int port = serviceEndpoint.getPort();

    this.publishAddress = String.format("http://%s:%d/", FabricRuntime.getNodeContext().getIpAddressOrFQDN(), port);

    this.webApp = new WebApp(port);
    this.webApp.start();

    /* the string returned here will be published in the Naming Service.
     */
    return CompletableFuture.completedFuture(this.publishAddress);
}

Service Fabric provides APIs that allow clients and other services to then ask for this address by service name. This is important because the service address is not static. Services are moved around in the cluster for resource balancing and availability purposes. This is the mechanism that allow clients to resolve the listening address for a service.

Note

For a complete walk-through of how to write a communication listener, see Service Fabric Web API services with OWIN self-hosting for C#, whereas for Java you can write your own HTTP server implementation, see EchoServer application example at https://github.com/Azure-Samples/service-fabric-java-getting-started.

Communicating with a service

The Reliable Services API provides the following libraries to write clients that communicate with services.

Service endpoint resolution

The first step to communication with a service is to resolve an endpoint address of the partition or instance of the service you want to talk to. The ServicePartitionResolver(C#) / FabricServicePartitionResolver(Java) utility class is a basic primitive that helps clients determine the endpoint of a service at runtime. In Service Fabric terminology, the process of determining the endpoint of a service is referred to as the service endpoint resolution.

To connect to services within a cluster, ServicePartitionResolver can be created using default settings. This is the recommended usage for most situations:

ServicePartitionResolver resolver = ServicePartitionResolver.GetDefault();
FabricServicePartitionResolver resolver = FabricServicePartitionResolver.getDefault();

To connect to services in a different cluster, a ServicePartitionResolver can be created with a set of cluster gateway endpoints. Note that gateway endpoints are just different endpoints for connecting to the same cluster. For example:

ServicePartitionResolver resolver = new  ServicePartitionResolver("mycluster.cloudapp.chinacloudapi.cn:19000", "mycluster.cloudapp.chinacloudapi.cn:19001");
FabricServicePartitionResolver resolver = new  FabricServicePartitionResolver("mycluster.cloudapp.chinacloudapi.cn:19000", "mycluster.cloudapp.chinacloudapi.cn:19001");

Alternatively, ServicePartitionResolver can be given a function for creating a FabricClient to use internally:

public delegate FabricClient CreateFabricClientDelegate();
public FabricServicePartitionResolver(CreateFabricClient createFabricClient) {
...
}

public interface CreateFabricClient {
    public FabricClient getFabricClient();
}

FabricClient is the object that is used to communicate with the Service Fabric cluster for various management operations on the cluster. This is useful when you want more control over how a service partition resolver interacts with your cluster. FabricClient performs caching internally and is generally expensive to create, so it is important to reuse FabricClient instances as much as possible.

ServicePartitionResolver resolver = new  ServicePartitionResolver(() => CreateMyFabricClient());
FabricServicePartitionResolver resolver = new  FabricServicePartitionResolver(() -> new CreateFabricClientImpl());

A resolve method is then used to retrieve the address of a service or a service partition for partitioned services.

ServicePartitionResolver resolver = ServicePartitionResolver.GetDefault();

ResolvedServicePartition partition =
    await resolver.ResolveAsync(new Uri("fabric:/MyApp/MyService"), new ServicePartitionKey(), cancellationToken);
FabricServicePartitionResolver resolver = FabricServicePartitionResolver.getDefault();

CompletableFuture<ResolvedServicePartition> partition =
    resolver.resolveAsync(new URI("fabric:/MyApp/MyService"), new ServicePartitionKey());

A service address can be resolved easily using a ServicePartitionResolver, but more work is required to ensure the resolved address can be used correctly. Your client needs to detect whether the connection attempt failed because of a transient error and can be retried (e.g., service moved or is temporarily unavailable), or a permanent error (e.g., service was deleted or the requested resource no longer exists). Service instances or replicas can move around from node to node at any time for multiple reasons. The service address resolved through ServicePartitionResolver may be stale by the time your client code attempts to connect. In that case again the client needs to re-resolve the address. Providing the previous ResolvedServicePartition indicates that the resolver needs to try again rather than simply retrieve a cached address.

Typically, the client code need not work with the ServicePartitionResolver directly. It is created and passed on to communication client factories in the Reliable Services API. The factories use the resolver internally to generate a client object that can be used to communicate with services.

Communication clients and factories

The communication factory library implements a typical fault-handling retry pattern that makes retrying connections to resolved service endpoints easier. The factory library provides the retry mechanism while you provide the error handlers.

ICommunicationClientFactory(C#) / CommunicationClientFactory(Java) defines the base interface implemented by a communication client factory that produces clients that can talk to a Service Fabric service. The implementation of the CommunicationClientFactory depends on the communication stack used by the Service Fabric service where the client wants to communicate. The Reliable Services API provides a CommunicationClientFactoryBase<TCommunicationClient>. This provides a base implementation of the CommunicationClientFactory interface and performs tasks that are common to all the communication stacks. (These tasks include using a ServicePartitionResolver to determine the service endpoint). Clients usually implement the abstract CommunicationClientFactoryBase class to handle logic that is specific to the communication stack.

The communication client just receives an address and uses it to connect to a service. The client can use whatever protocol it wants.

public class MyCommunicationClient : ICommunicationClient
{
    public ResolvedServiceEndpoint Endpoint { get; set; }

    public string ListenerName { get; set; }

    public ResolvedServicePartition ResolvedServicePartition { get; set; }
}
public class MyCommunicationClient implements CommunicationClient {

    private ResolvedServicePartition resolvedServicePartition;
    private String listenerName;
    private ResolvedServiceEndpoint endPoint;

    /*
     * Getters and Setters
     */
}

The client factory is primarily responsible for creating communication clients. For clients that don't maintain a persistent connection, such as an HTTP client, the factory only needs to create and return the client. Other protocols that maintain a persistent connection, such as some binary protocols, should also be validated (ValidateClient(string endpoint, MyCommunicationClient client)) by the factory to determine whether the connection needs to be re-created.

public class MyCommunicationClientFactory : CommunicationClientFactoryBase<MyCommunicationClient>
{
    protected override void AbortClient(MyCommunicationClient client)
    {
    }

    protected override Task<MyCommunicationClient> CreateClientAsync(string endpoint, CancellationToken cancellationToken)
    {
    }

    protected override bool ValidateClient(MyCommunicationClient clientChannel)
    {
    }

    protected override bool ValidateClient(string endpoint, MyCommunicationClient client)
    {
    }
}
public class MyCommunicationClientFactory extends CommunicationClientFactoryBase<MyCommunicationClient> {

    @Override
    protected boolean validateClient(MyCommunicationClient clientChannel) {
    }

    @Override
    protected boolean validateClient(String endpoint, MyCommunicationClient client) {
    }

    @Override
    protected CompletableFuture<MyCommunicationClient> createClientAsync(String endpoint) {
    }

    @Override
    protected void abortClient(MyCommunicationClient client) {
    }
}

Finally, an exception handler is responsible for determining what action to take when an exception occurs. Exceptions are categorized into retryable and non retryable.

  • Non retryable exceptions simply get rethrown back to the caller.
  • retryable exceptions are further categorized into transient and non-transient.
    • Transient exceptions are those that can simply be retried without re-resolving the service endpoint address. These will include transient network problems or service error responses other than those that indicate the service endpoint address does not exist.
    • Non-transient exceptions are those that require the service endpoint address to be re-resolved. These include exceptions that indicate the service endpoint could not be reached, indicating the service has moved to a different node.

The TryHandleException makes a decision about a given exception. If it does not know what decisions to make about an exception, it should return false. If it does know what decision to make, it should set the result accordingly and return true.

class MyExceptionHandler : IExceptionHandler
{
    public bool TryHandleException(ExceptionInformation exceptionInformation, OperationRetrySettings retrySettings, out ExceptionHandlingResult result)
    {
        // if exceptionInformation.Exception is known and is transient (can be retried without re-resolving)
        result = new ExceptionHandlingRetryResult(exceptionInformation.Exception, true, retrySettings, retrySettings.DefaultMaxRetryCount);
        return true;

        // if exceptionInformation.Exception is known and is not transient (indicates a new service endpoint address must be resolved)
        result = new ExceptionHandlingRetryResult(exceptionInformation.Exception, false, retrySettings, retrySettings.DefaultMaxRetryCount);
        return true;

        // if exceptionInformation.Exception is unknown (let the next IExceptionHandler attempt to handle it)
        result = null;
        return false;
    }
}
public class MyExceptionHandler implements ExceptionHandler {

    @Override
    public ExceptionHandlingResult handleException(ExceptionInformation exceptionInformation, OperationRetrySettings retrySettings) {

        /* if exceptionInformation.getException() is known and is transient (can be retried without re-resolving)
         */
        result = new ExceptionHandlingRetryResult(exceptionInformation.getException(), true, retrySettings, retrySettings.getDefaultMaxRetryCount());
        return true;

        /* if exceptionInformation.getException() is known and is not transient (indicates a new service endpoint address must be resolved)
         */
        result = new ExceptionHandlingRetryResult(exceptionInformation.getException(), false, retrySettings, retrySettings.getDefaultMaxRetryCount());
        return true;

        /* if exceptionInformation.getException() is unknown (let the next ExceptionHandler attempt to handle it)
         */
        result = null;
        return false;

    }
}

Putting it all together

With an ICommunicationClient(C#) / CommunicationClient(Java), ICommunicationClientFactory(C#) / CommunicationClientFactory(Java), and IExceptionHandler(C#) / ExceptionHandler(Java) built around a communication protocol, a ServicePartitionClient(C#) / FabricServicePartitionClient(Java) wraps it all together and provides the fault-handling and service partition address resolution loop around these components.

private MyCommunicationClientFactory myCommunicationClientFactory;
private Uri myServiceUri;

var myServicePartitionClient = new ServicePartitionClient<MyCommunicationClient>(
    this.myCommunicationClientFactory,
    this.myServiceUri,
    myPartitionKey);

var result = await myServicePartitionClient.InvokeWithRetryAsync(async (client) =>
   {
      // Communicate with the service using the client.
   },
   CancellationToken.None);

private MyCommunicationClientFactory myCommunicationClientFactory;
private URI myServiceUri;

FabricServicePartitionClient myServicePartitionClient = new FabricServicePartitionClient<MyCommunicationClient>(
    this.myCommunicationClientFactory,
    this.myServiceUri,
    myPartitionKey);

CompletableFuture<?> result = myServicePartitionClient.invokeWithRetryAsync(client -> {
      /* Communicate with the service using the client.
       */
   });

Next steps